Alberich Theroshan
Posts : 207 Join date : 2008-04-21 Age : 34 Location : Kent, England
Character sheet Name: Alberich Race: Aesir Clan: Nature
| Subject: Re: Clan of Conan Sun May 11, 2008 2:06 am | |
| - Quote :
- Sorry, but I don't know where people got the 'all living street', 'immense cites which is ever so unique' from O:
Imaginaaation! (Sorry... Used to watch it with my little bro a lot... ) | |
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Rashad Dathanar
Posts : 738 Join date : 2007-12-28 Age : 37
Character sheet Name: Rashad Mahdi Race: Stygian Clan: Balance
| Subject: Re: Clan of Conan Sun May 11, 2008 7:03 am | |
| They don't necessarily have to be big but you can't go and call something for something it's not. This is not city building, it's city unlocking. And then they go and compare it to rts's? fuck no. | |
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Khotis sepath Theroshan
Posts : 53 Join date : 2008-04-19 Age : 32 Location : England, London area
Character sheet Name: Khotis Sepath Race: Stygian Clan: Balance
| Subject: Re: Clan of Conan Sun May 11, 2008 3:17 pm | |
| this is really disapointing, im sure it said in one video or somthing that the architect would be able to place buildings where he wanted and then the guild leader confirm it, they also said on a video it would be like a RTS. also if a guild already had the money and resources they could go from no buildings to a complete full 'city' in about 5 mins because the building animations are very quick and buildings raise in seconds, they have even said the only reason cities take so long to build is because you need to gather the resources first | |
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Anari Theroshan
Posts : 133 Join date : 2008-01-09 Location : England
Character sheet Name: Haseo Race: Stygian Clan: Damak
| Subject: Re: Clan of Conan Sun May 11, 2008 3:33 pm | |
| I still Think City Buildings going to be Awsome.
Haseo Out | |
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| Subject: Re: Clan of Conan | |
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