| City Cost | |
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+9Atherius Khotis sepath Lapis Gwildyr Khalid Rashad Varon kaldeer Daroose Ravil 13 posters |
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Ravil Balah
Posts : 481 Join date : 2008-01-08 Location : England
Character sheet Name: Ravil Burly Race: Cimmerian Clan: Dyma
| Subject: City Cost Wed Jan 09, 2008 8:57 pm | |
| How much do you think our city would cost to make. Put it in wow gold because i dont know what money will be used. im guessing around 1000g | |
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Daroose Theroshan
Posts : 247 Join date : 2008-01-07
Character sheet Name: Daroose Race: Aquilonian Clan: Secrets
| Subject: Re:city costs Wed Jan 09, 2008 8:59 pm | |
| Im guessing higher and since theres a limited number of spaces per server we better hurry and get some money when the game comes out. | |
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Ravil Balah
Posts : 481 Join date : 2008-01-08 Location : England
Character sheet Name: Ravil Burly Race: Cimmerian Clan: Dyma
| Subject: Re: City Cost Wed Jan 09, 2008 9:02 pm | |
| wow, yea we should hurry, im guessing everyone should just donate all the money they have. i know i will. | |
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Varon kaldeer Balah
Posts : 144 Join date : 2008-01-01 Age : 35 Location : England
Character sheet Name: Dorini Varon Kaldeer of War Race: Cimmerian Clan: Balance
| Subject: Re: City Cost Wed Jan 09, 2008 9:07 pm | |
| Well i think it's done on resoruce not money so i think we will have to built it up by mineing things but nothing is confirmed i think. And when there is no space the computer makes some more so think we can make one even if it takes forever. but dont quote me on that | |
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Ravil Balah
Posts : 481 Join date : 2008-01-08 Location : England
Character sheet Name: Ravil Burly Race: Cimmerian Clan: Dyma
| Subject: Re: City Cost Wed Jan 09, 2008 9:16 pm | |
| sounds good, hope your right | |
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Rashad Dathanar
Posts : 738 Join date : 2007-12-28 Age : 37
Character sheet Name: Rashad Mahdi Race: Stygian Clan: Balance
| Subject: Re: City Cost Wed Jan 09, 2008 10:04 pm | |
| We will take a very high guild tax when the game begins in order to acclaim enough resources to build our city quickly. I think its a mix of gold and resources? Gold to buy the deed and then resources for the buildings, buying the deed first is of course the most important. Once we have the land we can take our time building the city I think, though we have to be careful about the attacking NPC army too. (Which we will build lore around, don't worry ) | |
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Varon kaldeer Balah
Posts : 144 Join date : 2008-01-01 Age : 35 Location : England
Character sheet Name: Dorini Varon Kaldeer of War Race: Cimmerian Clan: Balance
| Subject: Re: City Cost Wed Jan 09, 2008 10:06 pm | |
| - Rashad wrote:
- We will take a very high guild tax when the game begins in order to acclaim enough resources to build our city quickly. I think its a mix of gold and resources? Gold to buy the deed and then resources for the buildings, buying the deed first is of course the most important. Once we have the land we can take our time building the city I think, though we have to be careful about the attacking NPC army too. (Which we will build lore around, don't worry )
Im fine with that... and good idea about the attackers ... so the tax will go to a guild bank then ? | |
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Rashad Dathanar
Posts : 738 Join date : 2007-12-28 Age : 37
Character sheet Name: Rashad Mahdi Race: Stygian Clan: Balance
| Subject: Re: City Cost Wed Jan 09, 2008 10:11 pm | |
| I'm not sure how it works game mechanics wise, I just read on the official site that you can take guild taxes.. But I assume it would go to a guild bank yes. | |
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Varon kaldeer Balah
Posts : 144 Join date : 2008-01-01 Age : 35 Location : England
Character sheet Name: Dorini Varon Kaldeer of War Race: Cimmerian Clan: Balance
| Subject: Re: City Cost Wed Jan 09, 2008 10:13 pm | |
| Good good... then untill we get the deed i will send all the money i can ^^ (Acounting for armor/weapons) | |
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Ravil Balah
Posts : 481 Join date : 2008-01-08 Location : England
Character sheet Name: Ravil Burly Race: Cimmerian Clan: Dyma
| Subject: Re: City Cost Wed Jan 09, 2008 11:06 pm | |
| So is it Stone Buildings and wooden buildings? oh and get a wall and gate first, that will help keep out the attackers | |
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Khalid Dorini of Damak
Posts : 163 Join date : 2007-12-28 Age : 41
Character sheet Name: Khalid Osahar Race: Stygian Clan: Damak
| Subject: Re: City Cost Thu Jan 10, 2008 12:54 am | |
| Yah, and everyone should try and contribute with something. Like gathering wood, stone or vise versa. i've got no idea how the gathering mechanics work but, neve the less... Khalid is going to be a "master" as prestiegeclass, so ppl with get bonuses when gathering atleast. Ppl should also plan to make an alt for hauling wood and stone if it be needed troughout the game. | |
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Daroose Theroshan
Posts : 247 Join date : 2008-01-07
Character sheet Name: Daroose Race: Aquilonian Clan: Secrets
| Subject: gatherin resources Thu Jan 10, 2008 8:08 pm | |
| each prestige class increases the collectable amount of a resource for example lord increases gold, crafter increases wood, etc. also if you are a master you have a little 'slave' that collects resources for you while you are offline. i am going to be a master | |
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Gwildyr Theroshan
Posts : 74 Join date : 2008-04-08 Age : 37 Location : Sweden
Character sheet Name: Gwildyr Gandohar Race: Cimmerian Clan: Balance
| Subject: Re: City Cost Wed Apr 09, 2008 11:12 am | |
| Good thing I've ordered Collectors edition... gives you free alcohol and a free pvp-mount at lvl 40^^
So i can save some gold there^^ | |
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Rashad Dathanar
Posts : 738 Join date : 2007-12-28 Age : 37
Character sheet Name: Rashad Mahdi Race: Stygian Clan: Balance
| Subject: Re: City Cost Wed Apr 09, 2008 11:15 am | |
| Collectors edition here too ^^ Rhino ftw. | |
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Khalid Dorini of Damak
Posts : 163 Join date : 2007-12-28 Age : 41
Character sheet Name: Khalid Osahar Race: Stygian Clan: Damak
| Subject: Re: City Cost Wed Apr 09, 2008 11:59 am | |
| Well, if it's resourses we need. We should realy start and lan some joined resoursegathering events in game later, people gather up and everybody grind together, more fun that way. Done this a hundred of times on EVE online ^^ | |
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Lapis Dorini of Lore
Posts : 195 Join date : 2008-04-06 Age : 56 Location : Sweden
Character sheet Name: Lapis Nithotep Race: Stygian Clan: Lore
| Subject: Re: City Cost Wed Apr 09, 2008 12:52 pm | |
| The game has many different kinds of rescources, if we are unlycky we need to get lots of different kinds of stone for example.
I haven't seen anything explaining how citycreation will work - anyone have a link to some info? | |
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Gwildyr Theroshan
Posts : 74 Join date : 2008-04-08 Age : 37 Location : Sweden
Character sheet Name: Gwildyr Gandohar Race: Cimmerian Clan: Balance
| Subject: Re: City Cost Wed Apr 09, 2008 4:18 pm | |
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Khotis sepath Theroshan
Posts : 53 Join date : 2008-04-19 Age : 32 Location : England, London area
Character sheet Name: Khotis Sepath Race: Stygian Clan: Balance
| Subject: what it will cost and how many there will be Sat Apr 19, 2008 12:49 pm | |
| well first of all sorry for posting because i know my application hasnt been accepted yet but, in each server there will be arround 8 or 9 battlekeeps and i think the citys just keep going to instances so there is unlimited i think. and it costs wood, ores (including stone) and gold to build. as everybody will probably know the money system is 100 tin = 1 copper, 100 copper = 1 silver and 100 silver = 1 gold. but aparently it can take a a couple of weeks to build a decent city if you have a lot of guild members working on it (guessing maybe 100-150+?) but otherwise it can take months to complete, also taking into consideration the NPC city that will also start production the same time as yours and if they get a baracks built, they stat to attack your city which can set it back if not handled well. anyway thnx for reading, hope it helps
Last edited by Khotis sepath on Sun Apr 20, 2008 9:24 pm; edited 1 time in total | |
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Rashad Dathanar
Posts : 738 Join date : 2007-12-28 Age : 37
Character sheet Name: Rashad Mahdi Race: Stygian Clan: Balance
| Subject: Re: City Cost Sat Apr 19, 2008 2:36 pm | |
| I'm definetly counting on it to take a couple of months, and we will make sure to work on defenses first, walls, barracks etc. We don't want to lose our city to npc's ^^ Anyone know how it works when you go to a city that isn't your guilds? | |
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Khotis sepath Theroshan
Posts : 53 Join date : 2008-04-19 Age : 32 Location : England, London area
Character sheet Name: Khotis Sepath Race: Stygian Clan: Balance
| Subject: Re: City Cost Sat Apr 19, 2008 6:22 pm | |
| well in each server there ae instances where there will be a few different cities before it makes another instance. and when your inside somebody elses city you can use all the facilities like shops and the taverns and such, ive heard somewhere that the doors will have a "lock" option where they can be locked to the public but open to guild members. also the main city gate can be closed to stop non guild members entering. and i dont think the city will be lost to the NPC's if we get any sort of a head start, just take a couple rhynos and kick a couple buildings, trod on a few workmen and we'll have a large enough head start
Last edited by Khotis sepath on Sun Apr 20, 2008 9:24 pm; edited 1 time in total | |
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Rashad Dathanar
Posts : 738 Join date : 2007-12-28 Age : 37
Character sheet Name: Rashad Mahdi Race: Stygian Clan: Balance
| Subject: Re: City Cost Sat Apr 19, 2008 8:39 pm | |
| Well both Jherica and I are getting pre ordered collectors editions ^^ | |
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Khotis sepath Theroshan
Posts : 53 Join date : 2008-04-19 Age : 32 Location : England, London area
Character sheet Name: Khotis Sepath Race: Stygian Clan: Balance
| Subject: me too :) Sun Apr 20, 2008 1:31 pm | |
| i think i will probably be getting the collectors edition too, if i can get my college money early its a definate i was thinking about choosing the curved amazon bow as my choise of 1 of the 3 but i think it will be a waste, i think you can use it at level 40 but then after that it will become inferior at level 60 because there will be better bows. and the mounts would be good always. but then again as a ranger a mammoth and a rhyno arent much good to me. but atleast id have them on alt characters | |
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Khotis sepath Theroshan
Posts : 53 Join date : 2008-04-19 Age : 32 Location : England, London area
Character sheet Name: Khotis Sepath Race: Stygian Clan: Balance
| Subject: Re: City Cost Sun Apr 27, 2008 4:47 pm | |
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Last edited by Khotis sepath on Mon Apr 28, 2008 5:59 pm; edited 1 time in total | |
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Atherius Theroshan
Posts : 169 Join date : 2008-04-21 Age : 42 Location : Norway
Character sheet Name: Atherius Delaan Race: Aquilonian Clan: Balance
| Subject: Re: City Cost Sun Apr 27, 2008 6:03 pm | |
| Could you link the video please? | |
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Daroose Theroshan
Posts : 247 Join date : 2008-01-07
Character sheet Name: Daroose Race: Aquilonian Clan: Secrets
| Subject: Re: City Cost Sun Apr 27, 2008 6:35 pm | |
| You may already know this but noone has pointed it out. Basically I heard that there shouldnt be a problem with the NPC city building a barracks or seigeworks as they do not build certain things until we have built one. So for example the NPC city cannot build a barracks until we have built a barracks of our own. | |
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