| Design and layout of the city | |
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Daroose Theroshan
Posts : 247 Join date : 2008-01-07
Character sheet Name: Daroose Race: Aquilonian Clan: Secrets
| Subject: Design and layout of the city Thu Jan 10, 2008 12:14 am | |
| I was wondering if multiple people can construct building how are we going to organise how the city is built for example we dont want someone building blacksmith one place and then a barracks literally right in front of it so u cant get in. im assuming that Danthanar will get to choose where everything should be placed but im just wondering if it will be possible for some moron to mess it up and if so can we destroy that building. | |
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Ravil Balah
Posts : 481 Join date : 2008-01-08 Location : England
Character sheet Name: Ravil Burly Race: Cimmerian Clan: Dyma
| Subject: Re: Design and layout of the city Thu Jan 10, 2008 12:43 am | |
| i have been thinking about that too, when i was looking at what prestige, under Lord, there is the skill 'Can build Guard Towers' so does this mean it is possible to choose where to build the guard towers? or just help build them where others who are not a Lord can not? | |
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Rashad Dathanar
Posts : 738 Join date : 2007-12-28 Age : 37
Character sheet Name: Rashad Mahdi Race: Stygian Clan: Balance
| Subject: Re: Design and layout of the city Thu Jan 10, 2008 8:49 am | |
| I'm assuming that only the guild master, or owner of a deed can plan where buildings should be, or atleast confirm their construction. If they don't have a system like that I will hope that the members of our guild understand that we've already planned out what Kathia will look like. | |
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Ravil Balah
Posts : 481 Join date : 2008-01-08 Location : England
Character sheet Name: Ravil Burly Race: Cimmerian Clan: Dyma
| Subject: Re: Design and layout of the city Thu Jan 10, 2008 3:33 pm | |
| oh so you have planned it out got and drawings of your plan or maby you could describe it. And would we be able to request buildings? Because i was thinking a Tower of Seacrets would be good | |
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Khalid Dorini of Damak
Posts : 163 Join date : 2007-12-28 Age : 41
Character sheet Name: Khalid Osahar Race: Stygian Clan: Damak
| Subject: Re: Design and layout of the city Thu Jan 10, 2008 5:29 pm | |
| as it's still very unclear of how the buildings will look like, and how many possibilitys there are to customize the interior and all that. But still, i get the biggest temple... end of story ^^ | |
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Rashad Dathanar
Posts : 738 Join date : 2007-12-28 Age : 37
Character sheet Name: Rashad Mahdi Race: Stygian Clan: Balance
| Subject: Re: Design and layout of the city Thu Jan 10, 2008 7:05 pm | |
| the clan of secrets will be operating very close if not inside the main fortress which is also the building in which the dathanar resides and where the council is held. The clan of war will have the biggest portion of the actual city as they are supposed to be the biggest clan. | |
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Ravil Balah
Posts : 481 Join date : 2008-01-08 Location : England
Character sheet Name: Ravil Burly Race: Cimmerian Clan: Dyma
| Subject: Re: Design and layout of the city Thu Jan 10, 2008 8:05 pm | |
| Oh cool, sounds like you have it planed out good. Cant waite for when we get building | |
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Daroose Theroshan
Posts : 247 Join date : 2008-01-07
Character sheet Name: Daroose Race: Aquilonian Clan: Secrets
| Subject: Re: design and layout of the city Thu Jan 10, 2008 8:14 pm | |
| sounds good to me. i wonder what other buildings will be available to build like shops i know can be and im wondering if houses for our guild members, also i was wondering if money made by shops in our city goes into the guild bank or whether it just disappears like money spent at shop in wow. | |
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Khalid Dorini of Damak
Posts : 163 Join date : 2007-12-28 Age : 41
Character sheet Name: Khalid Osahar Race: Stygian Clan: Damak
| Subject: Re: Design and layout of the city Thu Jan 10, 2008 8:29 pm | |
| i've read somewhere that everything sold in our stores goes toour guild-bank. can't confirm it by linking the page since i can't find it again, bu' im more then certain about it. | |
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grevous Theroshan
Posts : 10 Join date : 2008-01-08
Character sheet Name: grevous Race: Stygian Clan: War
| Subject: Re: Design and layout of the city Thu Jan 10, 2008 8:43 pm | |
| is there any way you can share with us some basic information of how you are intending to layout the city | |
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Ravil Balah
Posts : 481 Join date : 2008-01-08 Location : England
Character sheet Name: Ravil Burly Race: Cimmerian Clan: Dyma
| Subject: Re: Design and layout of the city Thu Jan 10, 2008 8:45 pm | |
| Yep, any pictures, drawings ect? Or is it all in your mind? | |
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Varon kaldeer Balah
Posts : 144 Join date : 2008-01-01 Age : 35 Location : England
Character sheet Name: Dorini Varon Kaldeer of War Race: Cimmerian Clan: Balance
| Subject: Re: Design and layout of the city Thu Jan 10, 2008 9:12 pm | |
| - Rashad wrote:
- the clan of secrets will be operating very close if not inside the main fortress which is also the building in which the dathanar resides and where the council is held. The clan of war will have the biggest portion of the actual city as they are supposed to be the biggest clan.
Yay! ^^ Would be nice to have a big building, And yeah if you got a plan just say the summery of it. | |
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Daroose Theroshan
Posts : 247 Join date : 2008-01-07
Character sheet Name: Daroose Race: Aquilonian Clan: Secrets
| Subject: council meetings Thu Jan 10, 2008 9:14 pm | |
| The idea for a place in the temple whre we have council meetings is a great one. its a much improved idea of sitting in a circle on the floor in a park (as seen in world of warcraft) lol. | |
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Ravil Balah
Posts : 481 Join date : 2008-01-08 Location : England
Character sheet Name: Ravil Burly Race: Cimmerian Clan: Dyma
| Subject: Re: Design and layout of the city Thu Jan 10, 2008 9:18 pm | |
| a park...that would be good to have in our city, think it will be possible to add trees, grass water ect? Tree's are most likely i think.
Last edited by on Thu Jan 10, 2008 9:21 pm; edited 1 time in total | |
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Daroose Theroshan
Posts : 247 Join date : 2008-01-07
Character sheet Name: Daroose Race: Aquilonian Clan: Secrets
| Subject: 'tourist attraction' Thu Jan 10, 2008 9:20 pm | |
| A park is a good idea we need something that will make people want to come to our city more than any other. If anyone has any other ideas for 'tourist attractions' please say | |
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Ravil Balah
Posts : 481 Join date : 2008-01-08 Location : England
Character sheet Name: Ravil Burly Race: Cimmerian Clan: Dyma
| Subject: Re: Design and layout of the city Thu Jan 10, 2008 9:22 pm | |
| Well if we have places which will be good for RP, a bar, inn, townhall and things like that, people will come into the city. | |
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grevous Theroshan
Posts : 10 Join date : 2008-01-08
Character sheet Name: grevous Race: Stygian Clan: War
| Subject: Re: Design and layout of the city Thu Jan 10, 2008 11:25 pm | |
| yeah maybe yeahs some way of having a special monument or something along those lines | |
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Rashad Dathanar
Posts : 738 Join date : 2007-12-28 Age : 37
Character sheet Name: Rashad Mahdi Race: Stygian Clan: Balance
| Subject: Re: Design and layout of the city Fri Jan 11, 2008 10:32 am | |
| It really depends on what we will be able to build game mechanics wise. | |
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Ravil Balah
Posts : 481 Join date : 2008-01-08 Location : England
Character sheet Name: Ravil Burly Race: Cimmerian Clan: Dyma
| Subject: Re: Design and layout of the city Fri Jan 11, 2008 3:18 pm | |
| Yea, were just have to wait and see. Also I was thinking a city jail would be good for RPing. if thats possible. | |
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Rashad Dathanar
Posts : 738 Join date : 2007-12-28 Age : 37
Character sheet Name: Rashad Mahdi Race: Stygian Clan: Balance
| Subject: Re: Design and layout of the city Fri Jan 11, 2008 5:18 pm | |
| Actually Kathia will end up being a forbidden city and think very spartan when imagining its culture, there will be little to no decorations others than banners and other military things. The New Dawn is focused and revolves around military strength, its religon and traditions. | |
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